INTEL · E-25 · ENEMIES DISPOSITION: HOSTILE

Beam Artillery (Charged precision beam · priority target): Intel showcase render from BlastVector
Intel showcase render · Rendered by the game's Intel showcase from the shipped model.

Aurelian Synod

Beam Artillery

Charged precision beam · priority target

Designation
E-25
Classification
ENEMIES
Affiliation
Aurelian Synod
First encounter
World 8 · Level 116

A long beam lance between crescent arms. It turns to follow you while it charges.

Campaign spoilers: this file reveals specific boss encounters or later campaign content.

ARMAMENT

  1. 01Precision beamA halo shrinks around the muzzle as it charges; the aim locks, then one beam fires straight along the nose.

BEHAVIOUR

  1. 01Tracking chargeThe whole hull turns toward you until the aim locks just before it fires.

TACTICAL

Watch the halo: once the aim locks, leave the line. Destroy it before the next charge.

SYSTEMS

  1. 01Beam lanceThe long lance whose muzzle fires the beam.
  2. 02Arm capacitorsThey glow as the beam charges.
  3. 03PropulsionMain drive nozzles. The plume brightens when the craft dives or boosts.

ORDNANCE

  1. 01Charge haloThe charge tell around the muzzle.
  2. 02Precision beamThe beam itself; the drawn beam is exactly where it hits.

First encountered in the same World · WORLD 08 — Andromeda Threshold