INTEL · C-03 · CAPITAL SHIPS DISPOSITION: HOSTILE

Aurelion (Capital ship · fleet anchor): Intel showcase render from BlastVector
Intel showcase render · Rendered by the game's Intel showcase from the shipped model.

Aurelian Synod

Aurelion

Capital ship · fleet anchor

Designation
C-03
Classification
CAPITAL SHIPS
Affiliation
Aurelian Synod
First encounter
World 8 · Level 118

A capital ship of the same field-bound design, carrying a battery of lasers, eight turrets, torpedoes and hangars.

Campaign spoilers: this file reveals specific boss encounters or later campaign content.

ARMAMENT

  1. 01Bow laser batteriesAfter a capacitor glow, rippled lance volleys from the bow booms.
  2. 02Eight turretsTracking turrets with recoiling barrels.
  3. 03Spinal lanceA charged heavy lance aimed once along a dashed line.
  4. 04Halo torpedoesDrop from ventral cells, ignite their halo and seek you. Shoot them down.
  5. 05Point defencePrism flak bursts beside your lane.

BEHAVIOUR

  1. 01Capital armourWhile above half hull, a VECTOR strike breaches half its hull instead of destroying it.
  2. 02HangarsLaunches Interceptor escorts during the fight.
  3. 03Self-regrowing fieldIts shield regrows when it is not under fire.

TACTICAL

Breach it with VECTOR, keep the pressure on so its field cannot regrow, and leave the spinal line.

SYSTEMS

  1. 01Bow batteriesTwin laser booms along the bow.
  2. 02TurretsEight twin-barrel turrets on the decks.
  3. 03Shield spiresSector shield projectors and forward outriggers.
  4. 04Command coreThe dorsal command ring and its eye dome.
  5. 05Fusion drivesThree multi-ring drives at the stern.

ORDNANCE

  1. 01Capital lanceThe battery round; the spinal lance fires a heavier one.
  2. 02Turret pulseA short pulse from the turrets.
  3. 03Halo torpedoSeeks you after its halo ignites. One hit destroys it.
  4. 04Prism flakA point-defence round that bursts where it is fused.

First encountered in the same World · WORLD 08 — Andromeda Threshold