The Flying Fortress, a Thaevrek capital ship, attacks at wave 100 while interceptor batteries defend the city line below.

Available now

3D arcade missile defense

Silo Commander

Defend the planet. Hold the line.

The Thaevrek Hegemony is invading Terran Reach. Siege shells, drones, mines and bombers are falling on your cities, and three interceptor batteries are all that stand in the way. Silo Commander 3.0 rebuilds the classic missile-defense arcade game in full 3D.

  • iPhone
  • iPad
  • Mac
  • Apple TV
  • Apple Vision Pro

The story

The surface battle of the Thaevrek invasion.

The Thaevrek Hegemony has come for Terran Reach. While the fleet fights in orbit, someone has to hold the ground. That is you: four cities, three interceptor batteries and whatever the sky throws next.

Connection to BlastVector

Silo Commander shares its universe with BlastVector. It is the surface battle of BlastVector’s World 1, Orbital Defense, seen from the city line.

Gameplay trailer

See the battle in motion.

Real Silo Commander 3.0 gameplay with in-game sound effects and music.

How it plays

Aim. Fire. Detonate.

Tap or click anywhere above the ground and the nearest battery launches an interceptor. It detonates exactly where you aimed, so one well-placed blast can take out several threats at once.

  • 4cities to defend
  • 3interceptor batteries
  • 10interceptors per battery

Ammo is limited. Every shot counts.

An interceptor detonates in the sky where it was aimed, catching incoming threats in the blast.

Threats that escalate

The sky gets busier every wave.

Threats arrive faster and in greater numbers with every wave.

Interceptors streak toward incoming Thaevrek threats above the 3D city line.

Your defenses

Shields up. Turrets online.

  • Honeycomb shields

    Absorb a hit for a city or a battery.

  • Auto turrets

    Pick off threats on their own.

  • Supply crates

    Bigger blasts, faster interceptors, shields, repairs and turrets.

Honeycomb shields cover two cities and a battery while supply crates parachute down.

Ten Thaevrek capital ships

Every tenth wave, something enormous arrives.

Each capital ship brings its own telegraphed weapons, defenses and systems you can shoot away. Its attacks can be intercepted. Survive all ten and, from wave 110, the rotation returns faster.

  • Wave 10: the Orbital Breacher.

    Wave 10

    Orbital Breacher

    Drops siege shells and launches Breach Drone scouts at your defenses.

    Ships & Lifeforms fileCampaign spoilers

  • Wave 20: the Reinforcement Carrier.

    Wave 20

    Reinforcement Carrier

    Twin plasma turret and fighter launches. Destroy its hangar to stop them.

    Ships & Lifeforms file

  • Wave 30: the Fleet Carrier.

    Wave 30

    Fleet Carrier

    Flak torpedo fans and rail-slug salvos, with a repair bay that rebuilds its hull.

    Ships & Lifeforms fileCampaign spoilers

  • Wave 40: the Asteroid Miner.

    Wave 40

    Asteroid Miner

    Hurls ore from its mining arms. Shoot an arm away and its ore throw stops.

    Ships & Lifeforms fileCampaign spoilers

  • Wave 50: the Lava Saucer.

    Wave 50

    Lava Saucer

    Twin cannons and bursting lava arcs. Its petals and generators tear away.

    Ships & Lifeforms fileCampaign spoilers

  • Wave 60: the Mother Saucer behind its Defense Drone screen.

    Wave 60

    Mother Saucer

    Hides behind a Defense Drone screen. Break the screen to reach it.

    Ships & Lifeforms fileCampaign spoilers

  • Wave 70: the Toxic Harvester and its emitter dome.

    Wave 70

    Toxic Harvester

    Destroy its emitter dome to expose the core.

    Ships & Lifeforms fileCampaign spoilers

  • Wave 80: the Cryo Saucer.

    Wave 80

    Cryo Saucer

    Fires an Ice Shard Volley and a Frost Lance.

    Ships & Lifeforms fileCampaign spoilers

  • Wave 90: the Siege Cruiser.

    Wave 90

    Siege Cruiser

    Main battery, VLS missiles and a spinal mass driver.

    Ships & Lifeforms file

  • Wave 100: the Flying Fortress.

    Wave 100

    Flying Fortress

    Heavy batteries, a rotary nose cannon, missile racks and flak.

    Ships & Lifeforms fileCampaign spoilers

Play your way

Normal or Hard. Then chase the board.

  • Normal mode

    The classic arcade defense.

  • Hard mode

    Threats target your surviving defenses.

  • Game Center

    Leaderboards for Normal and Hard, plus 80 achievements.

Made for Apple platforms

One battle. Five screens.

Play on iPhone, iPad and Mac, on the big screen with Apple TV, or on Apple Vision Pro, where the battlefield opens as a 3D volume in your space. Mac, Apple TV and Apple Vision Pro versions are new with 3.0.

  • iPhone
  • iPad
  • Mac
  • Apple TV
  • Apple Vision Pro
  • Touch

    Tap above the ground to fire the nearest battery.

  • Mouse & keyboard

    Click to fire, or press A S D to pick a battery.

  • Game controllers

    Play with a compatible game controller.

  • Siri Remote

    Play on Apple TV with the Siri Remote.

No pay-to-win

Customize the look, not the odds.

Every purchase is cosmetic only. Optional, non-consumable cosmetic packs restyle your interceptors and blasts, your cities and batteries, or the invading hostiles. They never change difficulty, scoring, achievements or leaderboards.

  • Energy themes

    Interceptors, blasts and shields.

  • Defense lines

    Cities, batteries and fortifications.

  • Hostile skins

    Restyle the invading Thaevrek forces.

Already bought a palette, graphics or threat pack in Silo Commander 2.0? You get the matching 3D version: they are the same products.

The last line of defense is yours.

Take command.

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