INTEL · B-06 · BOSSES DISPOSITION: HOSTILE

Toxic Harvester (Chemical-processing platform): Intel showcase render from BlastVector
Intel showcase render · Rendered by the game's Intel showcase from the shipped model.

Thaevrek Hegemony

Toxic Harvester

Chemical-processing platform

Designation
B-06
Classification
BOSSES
First encounter
World 5 · Level 75

A massive Thaevrek refinery floating over the methane seas. Three emitter towers project a shield dome over the whole platform.

Campaign spoilers: this file reveals specific boss encounters or later campaign content.

ARMAMENT

  1. 01Chemical cannonsArcing toxic shells that splash and leave small poison pools. Both cannons fire once an emitter is lost.
  2. 02Payload launcherHoming poison pods. Shoot them down or outmanoeuvre them.
  3. 03Cloud burstVents mark the ground, then release lingering clouds where you were.
  4. 04Chemical sprayA telegraphed wide cone that sweeps across the battlefield. Time your dodge.
  5. 05Attack drone pairsThe payload launcher also deploys Harvester Attack Drones in pairs, at most three pairs at a time. They fire aimed direct rounds.

BEHAVIOUR

  1. 01Emitter shieldBreaking the dome exposes one emitter for a short window. Then the repair arms restore the dome — and repair that emitter if it survived.
  2. 02EscalationEvery emitter lost makes its chemical attacks more frequent.
  3. 03Core shieldWith the emitters gone, the Core shield returns after every opening.

TACTICAL

Break the dome, then pour fire into the marked emitter before its window closes. Stay out of the clouds: Contamination slows your fire. Clear the attack drones between windows — a VECTOR through a drone pair destroys both.

ENGAGEMENT

  1. 01Break the shield dome with fire. Each break opens one emitter.
  2. 02Destroy the marked emitter before the shield returns. Repeat for all three.
  3. 03Break the Core shield, then strike the open Core with VECTOR. Five strikes; the shield returns between them.

SYSTEMS

  1. 01Shield emittersThree towers projecting the dome. Destroyed one per shield break.
  2. 02Shield generationReactor columns and power conduits that feed the emitters.
  3. 03Core containmentChemical reactor behind armoured shutters. Five containment ribs break, one per VECTOR strike.
  4. 04Weapon hardwareChemical cannons, payload launcher, cloud vents and the sprayer.
  5. 05Repair gantriesArms that rebuild the dome and repair damaged emitters.
  6. 06Lift enginesVTOL engine clusters under the hub and every emitter pod.

ORDNANCE

  1. 01Chemical shellArcing cannon shell. It splashes and leaves a small poison pool.
  2. 02Homing podA small poison drone that steers after you. One hit destroys it.

Field imagery

The Toxic Harvester hovers over a chemical sea

First encountered in the same World · WORLD 05 — Toxic Moon